Here are some of the profound tips for becoming an iPhone Apps Developer.
One of the first steps that you need to do is buy a Mac. A Mac with an
Intel-based processor which runs the Leopard version of MacOS X will
suit you fine. A top of the range model is not necessary. Any Mac which
can afford maneuverability for the developer will be needed. Mac Minis
are more than powerful enough and can be serviceable if one already has
PCs and a bunch of devices. Mac Minis are good to move around too.
Developers can take them home for continuing their work. Owning the SDK
is the next step. Apple provides the free SDK which is required for
iPhone development and includes that an average developer needs to get
going. It includes the development environment Xcode and the iPhone
Simulator which is required for testing. There are some performance
analyzers too, template-like interface builders and a huge reference
library with enough documentation.
The third and one of the most important parts for iPhone app development
is to learn Objective C. It is the primary programming language which
is required for app development and an extension of C with OOP
principles along with scripting elements. Any developer with previous
programming experience will find it easy enough to transfer their skills
for mobile app development. Apple adopted Objective C which was
previously referred as SmallTalk. Since then, it has always used the
platform. The best way to pick up the language is when you start with
C/C++ and then learn about the APIs of the iPhone and the iPhone
developer site is the best source too. The free tutorials on the web
can get you help too. The official Apple SDK has good details about
various features and one can get clarification on anything. To start out
with development, the fourth step is to start writing something. Get a
project to work on and start coding with Objective C. A Java programmer
can also adjust and practice his or her programming skills for getting a
project done.
A couple of modification tasks can help if one has not actually
commenced on an original project. The SDK includes a host of sample
projects which can help the developer with several aspects of
development. One can start there with the process and just reverse
engineer it. One can add new features and even create a new game. The
fifth step is to eventually become a developer. Sign up to be an iPhone
Developer and shell nearly $99 which would allow agreeing to Apple’s
terms and conditions. One needs to sign up to even test the code on the
iPhone. Depending on time available during some weeks and even depending
on the level of programming knowledge, an iPhone game would take about
two months to get finished. The toughest part is to adjust to the unsafe
language since a new developer would get frustrated to find even a
single bug in the code. Finally, submit the app to Apple. Apps need to
be submitted to the App Store and uploaded with a description along with
icons and screenshots. Apple mostly takes a week to approve the
content.
0 comments:
Post a Comment